8/12/2023 0 Comments Quake 3 arena widescreen![]() ![]() The effective sensitivity goes down and the mouse just seems not responsive enough to pick up flick moves correctly (they're translated to smaller crosshair movements). When i enable vsync (r_swapinterval 1), i experience an significant slowdown when i flick the mouse from left to right (wrist movement). ![]() Perhaps the fact that i use my Razer Diamondback at 500 Hz USB polling rate makes it more noticeable. It has no magic com_maxfps numbers that give a speed boost (only some weird things happening at very low framerates).Ībout vsync affecting mouse input: i find the effect very noticeable. You move quite a lot faster than without pmove_fixed at 125, which makes doing strafepads in trickjump practice maps a lot easier.ītw, CPMa has replaced the pmove physics code and it's much more framerate independant than any VQ3 or any other mod. That equates to 125 fps and if your videocard renders less than that, things get choppy. ![]() Q3's physics are framerate dependant (evaluated at every new frame i guess), unless you use pmove_fixed, which forces every frame to last as long as pmove_msec (defaults to 8 milliseconds). It is used for tricking with overbounces, yes, but it gives an insane speed boost though. Pmove_fixed isn't always used for tricking and never for competitive play. Just looking for some facts and clarification, I've heard lots of uninformed opinions on both matters. Is this considered unfair play? I mean, people use it for tricking right? Do they not use it in competitive play, tdm etc.? Are their any good descriptions of what this does, what it compensates for? I mean, it's supposed to give you the optimum jump height every time or something, right? Well, if you don't usually get that optimum with pmove_fixed 0, then what do you get instead? And this is considered a cheat by punkbuster, right? I've also been told there might be a way to fix it. From what I can understand vsync supposedly drops sections of mouse inputs in between screen draws or something because it forces everything to be done sequentially and skips everything outside of the sequence. Pull down the console and type this: /rmode -1. I see no possible need for anything greater, and honestly I've never noticed any mouse lag at all with vsync. I mean, I would love to just have a 60 refresh rate and vsync on. Harness two, new powerups called Kamikaze and Invulnerability Shield, and four CTF-only Runes called Scout, Doubler, Guard, and Ammo-Regen.Is there any fact behind the whole vsync mouse lag issue?.Wield three new guns: Chaingun, Nailgun, and Proximity Launcher.Fight against four new AI bots: Pi, Fritzkrieg, Janet, and James.Discover three new modes: One-Flag CTF, Overload, and Harvester.Play the new single-player “Tournament” mode.Warriors once alone must now join forces and face the Arena as one. Master your clan’s strengths and weaknesses across a variety of new modes and arenas. In this team-focused official expansion pack for Quake III Arena, choose one of five clans (The Fallen, Pagans, Crusaders, Intruders, and Stroggs) and fight for dominance. Wield twelve powerful and unique weapons.Experience thirty-five unique, gothic and sci-fi-infused arenas.Enjoy exciting modes including Free for All (FFA), Team Deathmatch (TDM), Tournament (1v1), and Capture the Flag (CTF).Play offline in single-player mode with AI-controlled bots.Compete in fast-paced multiplayer action for up to 16 players.Wield a variety of guns and power-ups as you fight for glory against ruthless combatants in high-tech and gothic arenas in this fast-paced, skill-based single-player and multiplayer FPS. The greatest warriors of all time and space have been summoned to battle for the amusement of an ancient alien race. *Quake III Arena now includes the main game and Quake III: Team Arena expansion pack. Go to Releases section to download latest binaries for your platform or follow Build Instructions. It is based on last non-SDL source dump of ioquake3 with latest upstream fixes applied. Download this: (link removed) Source code here: (link removed) Extract the files inside to your non-Steam Quake3 directory, overwriting any existing files. This is a modern Quake III Arena engine aimed to be fast, secure and compatible with all existing Q3A mods. Quake III Arena is a critically acclaimed, multiplayer-focused, arena first-person shooter developed by id Software and released in 1999. If you are using the Steam version, find the game directory (should be steamappscommonquake 3 arena) and MOVE/COPY it OUTSIDE of the Steam directory. ![]()
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